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Can we use Buffered and Unbuffered Channels instead of Mutexes to handle synchronization in Go? Let’s know how. · Introduction When building concurrent...
The Interface Segregation Principle is so close to other SOLID principles. It significantly helps to implement them correctly. · Introduction Do you know...
It is common among developers that Liskov Substitution Principle is difficult to understand, Is that true? Let's know the truth · Introduction As we all...
The Open-Closed Principle is the second principle of SOLID. Let's know what OCP is, its limitations, and how can we follow it correctly ·...
Is UML irrelevant with Agile? When will UML be helpful and when not? What are the difficulties of using UML in Agile? · Introduction UML is used to...
What are the 8 Fallacies of Distributed Systems? · Introduction The distributed systems fallacies are the false assumptions developers make about these...